![streets of rage 4 art streets of rage 4 art](https://wallha.com/download/ws/12/QFGMmSBx-wallha.com.png)
I don’t know if Xbox will have an equivalent, but it’s an area we often forget about, so it’s nice to see some advances there. PS5 is also supposed to have very advanced audio. With their powerful SSDs, it might finally be the return of instant-loadings like we had in the Genesis or SNES era.
#STREETS OF RAGE 4 ART SERIES#
MP1st: What do you think can the PS5 and Xbox Series X offer that this gen can’t aside from upgraded visuals?īo: For one, loading times. For some years now, the industry has looked at other, better ways to improve gaming platforms rather than only making them bigger and faster. What I mean is, the game wouldn’t have been that much different on a next-gen platform. We didn’t have to spend half our time counting cycles or chopping backgrounds into repeatable tiles. Sure there are some limits that we had to respect, but I’ve seen projects with much more constraint.
![streets of rage 4 art streets of rage 4 art](https://i.pinimg.com/originals/26/96/ca/2696ca14225f2f82b39f639ec081186f.jpg)
We didn’t feel restrained when making SoR4. Sometimes there are unique hardware features to take into account but overall, I hope to bring the games to whatever platform players are comfortable with.īo: Same goes for Guard Crush. MP1st: Is the studio looking to move on to next-gen development?īen: Lizardcube is making games, the platform matters not. If we can, we hope to find more ways to support Streets of Rage 4.Ĭyrille Imbert: Yes, we are currently working on Windjammers 2 and three unannounced projects similar to SoR4 and WJ2 (with different teams). Jordi: Though I would love to work on any old school franchise, we have nothing planned at the moment. But at some point, maybe an original IP would be great too. So are Landstalker and Shining Force, which I’d love to tackle. Of course, we always think of cool IPs to go on, but they have to matter to us personally before we really consider it. You can learn so much just by trying to replicate and enhance an older game. Has the studio thought of that or any existing IP?!!īen: Sequels and/or remake are actually great to work with. MP1st: Are you planning on doing more sequels/remakes? Golden Axe is a franchise that some have thrown around when it comes to reviving beat-‘-em-ups. We’re hoping to share more details on that in the upcoming days. In the case of SoR4, the teams did an outstanding job and the reviews from both players and journalists reflect that, which is great! That really helped for the word of mouth for sure, and we are super happy with the results. If your game gets good reviews, it doesn’t mean it will necessarily sell super well, but if you have bad reviews then it’s certain that you’ll lose a lot of sales. MP1st: Streets of Rage 4 has been reviewed very highly overall, has this reflected on the sales figures? Has the studios recouped their investments?Ĭyrille Imbert: Quality has always had a huge impact on sales in our industry. A couple of months later, we managed to fine tune the last details and SEGA gave us their approval. They were very receptive and positive about the project, which was a good sign. Once we had a solid pitch with the first artworks, I went to Tokyo and presented it in person to SEGA’s licensing department.
![streets of rage 4 art streets of rage 4 art](http://www.8-bitcentral.com/images/blog/2020/streetsOfRage4lrg.jpg)
#STREETS OF RAGE 4 ART LICENSE#
MP1st: How did the process of getting approval from SEGA for the license came to be? Care to share that story?Ĭyrille Imbert: The process was pretty simple actually. Jordi Asensio, Game Designer at Guard Crush Gamesīen Fiquet, CEO and Art Director at LizardcubeĬyrille Lagarigue, Game Programmer & Designer at Guard Crush Gamesīeausoleil “bo” Samson-Guillemette, Graphics & Tools Programmer at Guard Crush Games With that in mind, we reached out to the Streets of Rage 4 devs to talk about their inspiration, the amazing art style they used for the game, what’s in store for them, and more! Here are the devs who took out of their time to answer our questions:Ĭyrille Imbert, CEO and Executive Producer at Dotemu & The Arcade Crew
#STREETS OF RAGE 4 ART UPDATE#
Possibly one of the biggest surprises this year has been Streets of Rage 4, and how well the developers - Dotemu, Lizardcube and Guard Crush Games - have managed to not only recapture the magic, but update the beat-’em-up formula to fit today’s modern gameplay advances.